<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>ImGui on Connor De Meyer</title><link>https://connordemeyer.net/tags/imgui/</link><description>Recent content in ImGui on Connor De Meyer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 09 Feb 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://connordemeyer.net/tags/imgui/index.xml" rel="self" type="application/rss+xml"/><item><title>Visual Scripting Language</title><link>https://connordemeyer.net/posts/visual-scripting-language/</link><pubDate>Thu, 09 Feb 2023 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/visual-scripting-language/</guid><description>A node-based visual scripting system that transpiles to C++, compiles to machine code, and links at runtime — enabling near-native performance with hot-reload.</description></item><item><title>OpenDemeyer2D — SDL OpenGL Engine</title><link>https://connordemeyer.net/posts/sdl-opengl-engine/</link><pubDate>Fri, 08 Jul 2022 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/sdl-opengl-engine/</guid><description>A cross-platform 2D game engine built with SDL and OpenGL, featuring a Dear ImGui editor, component-based architecture, and dynamic save/load system.</description></item></channel></rss>