<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>HLSL on Connor De Meyer</title><link>https://connordemeyer.net/tags/hlsl/</link><description>Recent content in HLSL on Connor De Meyer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 05 Jul 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://connordemeyer.net/tags/hlsl/index.xml" rel="self" type="application/rss+xml"/><item><title>SUPERHOT Remake</title><link>https://connordemeyer.net/posts/super-hot-remake/</link><pubDate>Tue, 05 Jul 2022 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/super-hot-remake/</guid><description>A remake of SUPERHOT built in the Overlord Engine with custom PhysX integration, GPU skinning, HLSL shaders, and a reverse-engineered socket system.</description></item><item><title>Graphics Programming</title><link>https://connordemeyer.net/posts/graphics-programming/</link><pubDate>Fri, 10 Dec 2021 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/graphics-programming/</guid><description>A software raytracer, software rasterizer, and hardware rasterizer built from scratch in C++ as part of the Graphics Programming course at DAE.</description></item></channel></rss>