<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Graphics on Connor De Meyer</title><link>https://connordemeyer.net/tags/graphics/</link><description>Recent content in Graphics on Connor De Meyer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 28 Aug 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://connordemeyer.net/tags/graphics/index.xml" rel="self" type="application/rss+xml"/><item><title>(WIP) Naval Combat Roguelike</title><link>https://connordemeyer.net/posts/naval-combat-roguelike/</link><pubDate>Mon, 28 Aug 2023 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/naval-combat-roguelike/</guid><description>A roguelike centered around naval combat featuring procedural world generation with shader-based visuals, signed distance fields, and wave function collapse-inspired algorithms.</description></item><item><title>Graphics Programming</title><link>https://connordemeyer.net/posts/graphics-programming/</link><pubDate>Fri, 10 Dec 2021 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/graphics-programming/</guid><description>A software raytracer, software rasterizer, and hardware rasterizer built from scratch in C++ as part of the Graphics Programming course at DAE.</description></item><item><title>The Binding of Isaac Remake</title><link>https://connordemeyer.net/posts/the-binding-of-isaac-remake/</link><pubDate>Thu, 17 Jun 2021 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/the-binding-of-isaac-remake/</guid><description>A remake of The Binding of Isaac built during the second semester at DAE, featured on the official DAE website.</description></item></channel></rss>