
(WIP) Naval Combat Roguelike
A roguelike centered around naval combat featuring procedural world generation with shader-based visuals, signed distance fields, and wave function collapse-inspired algorithms.

A roguelike centered around naval combat featuring procedural world generation with shader-based visuals, signed distance fields, and wave function collapse-inspired algorithms.

A software raytracer, software rasterizer, and hardware rasterizer built from scratch in C++ as part of the Graphics Programming course at DAE.

A remake of The Binding of Isaac built during the second semester at DAE, featured on the official DAE website.