<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Game Engine on Connor De Meyer</title><link>https://connordemeyer.net/tags/game-engine/</link><description>Recent content in Game Engine on Connor De Meyer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 28 Aug 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://connordemeyer.net/tags/game-engine/index.xml" rel="self" type="application/rss+xml"/><item><title>Glassify — C++ Reflection System</title><link>https://connordemeyer.net/posts/cpp-reflection-system/</link><pubDate>Mon, 28 Aug 2023 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/cpp-reflection-system/</guid><description>A customizable, header-only runtime reflection system for C++ — inspect types, fields, and functions at runtime with macro-based registration.</description></item><item><title>Visual Scripting Language</title><link>https://connordemeyer.net/posts/visual-scripting-language/</link><pubDate>Thu, 09 Feb 2023 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/visual-scripting-language/</guid><description>A node-based visual scripting system that transpiles to C++, compiles to machine code, and links at runtime — enabling near-native performance with hot-reload.</description></item><item><title>Entity Component System</title><link>https://connordemeyer.net/posts/entity-component-system/</link><pubDate>Fri, 02 Sep 2022 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/entity-component-system/</guid><description>A custom data-oriented ECS implementation in C++ with cache-friendly contiguous storage, safe references, built-in serialization, and automatic system generation.</description></item><item><title>OpenDemeyer2D — SDL OpenGL Engine</title><link>https://connordemeyer.net/posts/sdl-opengl-engine/</link><pubDate>Fri, 08 Jul 2022 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/sdl-opengl-engine/</guid><description>A cross-platform 2D game engine built with SDL and OpenGL, featuring a Dear ImGui editor, component-based architecture, and dynamic save/load system.</description></item><item><title>2D Win32 Game Engine</title><link>https://connordemeyer.net/posts/2d-win32-game-engine/</link><pubDate>Wed, 22 Dec 2021 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/2d-win32-game-engine/</guid><description>A from-scratch 2D game engine built on the Windows API with Direct2D rendering, XAudio2 sound, and a custom variadic-templated event system.</description></item></channel></rss>