Glassify — C++ Reflection System

Glassify — C++ Reflection System

A customizable, header-only runtime reflection system for C++ — inspect types, fields, and functions at runtime with macro-based registration.

August 28, 2023 · 3 min · Connor De Meyer
Visual Scripting Language

Visual Scripting Language

A node-based visual scripting system that transpiles to C++, compiles to machine code, and links at runtime — enabling near-native performance with hot-reload.

February 9, 2023 · 4 min · Connor De Meyer
Entity Component System

Entity Component System

A custom data-oriented ECS implementation in C++ with cache-friendly contiguous storage, safe references, built-in serialization, and automatic system generation.

September 2, 2022 · 7 min · Connor De Meyer
OpenDemeyer2D — SDL OpenGL Engine

OpenDemeyer2D — SDL OpenGL Engine

A cross-platform 2D game engine built with SDL and OpenGL, featuring a Dear ImGui editor, component-based architecture, and dynamic save/load system.

July 8, 2022 · 4 min · Connor De Meyer
2D Win32 Game Engine

2D Win32 Game Engine

A from-scratch 2D game engine built on the Windows API with Direct2D rendering, XAudio2 sound, and a custom variadic-templated event system.

December 22, 2021 · 6 min · Connor De Meyer