<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Game Design on Connor De Meyer</title><link>https://connordemeyer.net/tags/game-design/</link><description>Recent content in Game Design on Connor De Meyer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 09 Jul 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://connordemeyer.net/tags/game-design/index.xml" rel="self" type="application/rss+xml"/><item><title>The Lorentz Factor</title><link>https://connordemeyer.net/posts/the-lorentz-factor/</link><pubDate>Sat, 09 Jul 2022 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/the-lorentz-factor/</guid><description>A game prototype in Unreal Engine 4 where the player can slow time in an area while moving at normal speed — inspired by relativistic time dilation.</description></item></channel></rss>