<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Direct2D on Connor De Meyer</title><link>https://connordemeyer.net/tags/direct2d/</link><description>Recent content in Direct2D on Connor De Meyer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 22 Dec 2021 00:00:00 +0000</lastBuildDate><atom:link href="https://connordemeyer.net/tags/direct2d/index.xml" rel="self" type="application/rss+xml"/><item><title>2D Win32 Game Engine</title><link>https://connordemeyer.net/posts/2d-win32-game-engine/</link><pubDate>Wed, 22 Dec 2021 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/2d-win32-game-engine/</guid><description>A from-scratch 2D game engine built on the Windows API with Direct2D rendering, XAudio2 sound, and a custom variadic-templated event system.</description></item></channel></rss>