<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>AI on Connor De Meyer</title><link>https://connordemeyer.net/tags/ai/</link><description>Recent content in AI on Connor De Meyer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 24 Dec 2021 00:00:00 +0000</lastBuildDate><atom:link href="https://connordemeyer.net/tags/ai/index.xml" rel="self" type="application/rss+xml"/><item><title>Artificial Intelligence</title><link>https://connordemeyer.net/posts/artificial-intelligence/</link><pubDate>Fri, 24 Dec 2021 00:00:00 +0000</pubDate><guid>https://connordemeyer.net/posts/artificial-intelligence/</guid><description>Game AI techniques including steering behaviours, flocking with space partitioning, A* pathfinding, navigation meshes, and decision making structures.</description></item></channel></rss>