Tag: Games
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(WIP) Naval Combat + Roguelike
I have been working on a rogue like centered around naval combat. In this blog post I will detail my progress and talk about some interesting parts of the project. World Generation I have been working on a world map that the player has to navigate from the left to right. Every hexagonal tile will…
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Entity Component System
An Entity Component System (ECS) made by Connor De Meyer. An ECS is a software architecture used primarily for video games where an entities are comprised by components of data. This data is stored as closely to each other as possible for easy and fast reading and modification. This architecture heavily benefits from CPU memory…