Tag: Game
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(WIP) C++ Reflection System
Code reflection and type information are essential concepts in programming that play a significant role in various software development processes, particularly in the realm of game development and the creation of editors. Code reflection is the ability of a program to examine and manipulate its own structure, data, and behavior during runtime. It provides developers…
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The Lorentz Factor
The Lorentz Factor is a game I created. You are given the ability to temporarily slow time around you while you can still move normally. Use this ability to complete various platforming and puzzle levels
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SDL OpenGL Engine
A Game Engine is a piece of software that allows for fast development of Video Games by making iteration faster and providing basic needs that most games may need. This Engine uses OpenGl and SDL as backends
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Fruut Wars
Fruut Wars is a local multiplayer couch pvp game where the goal is to defeat each using weapons that you find while the level is slowly falling apart
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2D Win32 Game Engine
Game Engine for 2D applications made using the Windows API from scratch. For this project I had to learn how to manage windows with the Win32 API, how to load and manage resources like images, text and sound files using Direct2D, DWrite and XAudio2.
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The Binding of Isaac Remake
Remake of The Binding Of Isaac