2D Win32 Game Engine

2D Win32 Game Engine

A from-scratch 2D game engine built on the Windows API with Direct2D rendering, XAudio2 sound, and a custom variadic-templated event system.

December 22, 2021 · 6 min · Connor De Meyer
Graphics Programming

Graphics Programming

A software raytracer, software rasterizer, and hardware rasterizer built from scratch in C++ as part of the Graphics Programming course at DAE.

December 10, 2021 · 2 min · Connor De Meyer
The Binding of Isaac Remake

The Binding of Isaac Remake

A remake of The Binding of Isaac built during the second semester at DAE, featured on the official DAE website.

June 17, 2021 · 1 min · Connor De Meyer