GPU-based 2D World Generator

GPU-based 2D World Generator

A 2D world generator that runs on the GPU to achieve blazing speed.

April 6, 2026 · 1 min · Connor De Meyer
Naval Combat Roguelike

(WIP) Naval Combat Roguelike

A roguelike centered around naval combat featuring procedural world generation with shader-based visuals, signed distance fields, and wave function collapse-inspired algorithms.

August 28, 2023 · 2 min · Connor De Meyer
Glassify — C++ Reflection System

Glassify — C++ Reflection System

A customizable, header-only runtime reflection system for C++ — inspect types, fields, and functions at runtime with macro-based registration.

August 28, 2023 · 3 min · Connor De Meyer
Visual Scripting Language

Visual Scripting Language

A node-based visual scripting system that transpiles to C++, compiles to machine code, and links at runtime — enabling near-native performance with hot-reload.

February 9, 2023 · 4 min · Connor De Meyer
Entity Component System

Entity Component System

A custom data-oriented ECS implementation in C++ with cache-friendly contiguous storage, safe references, built-in serialization, and automatic system generation.

September 2, 2022 · 7 min · Connor De Meyer
The Lorentz Factor

The Lorentz Factor

A game prototype in Unreal Engine 4 where the player can slow time in an area while moving at normal speed — inspired by relativistic time dilation.

July 9, 2022 · 1 min · Connor De Meyer
OpenDemeyer2D — SDL OpenGL Engine

OpenDemeyer2D — SDL OpenGL Engine

A cross-platform 2D game engine built with SDL and OpenGL, featuring a Dear ImGui editor, component-based architecture, and dynamic save/load system.

July 8, 2022 · 4 min · Connor De Meyer
Fruut Wars

Fruut Wars

A couch PvP shooter where players use fruits as weapons, built in Unreal Engine as a group project.

July 7, 2022 · 1 min · Connor De Meyer
SUPERHOT Remake

SUPERHOT Remake

A remake of SUPERHOT built in the Overlord Engine with custom PhysX integration, GPU skinning, HLSL shaders, and a reverse-engineered socket system.

July 5, 2022 · 4 min · Connor De Meyer
Artificial Intelligence

Artificial Intelligence

Game AI techniques including steering behaviours, flocking with space partitioning, A* pathfinding, navigation meshes, and decision making structures.

December 24, 2021 · 3 min · Connor De Meyer