
2D Win32 Game Engine
A from-scratch 2D game engine built on the Windows API with Direct2D rendering, XAudio2 sound, and a custom variadic-templated event system.

A from-scratch 2D game engine built on the Windows API with Direct2D rendering, XAudio2 sound, and a custom variadic-templated event system.

A software raytracer, software rasterizer, and hardware rasterizer built from scratch in C++ as part of the Graphics Programming course at DAE.

A remake of The Binding of Isaac built during the second semester at DAE, featured on the official DAE website.